January 26 2015

Destiny’s New Servants, Part 4

The group have a quick shopping expedition in which bows, arrows and other new weapons, and sundries are bought, and then they retire to an eatery to discuss their next move. Harock says his clan, the Greywolf Clan, is only a few hours walk outside the city, and even though it’s late afternoon they set off.

Continue reading

☮&♥

Category: Table-Top Roleplay | Comments Off
January 19 2015

Destiny’s New Servants, Part 3

Elowin, Alphonse and Drakewing hurry away from the watch house towards the west side, after receiving their orders to go and assist in helping clear the canal, when Drakewing suddenly takes a funny turn. Having just been brought back from the waiting room in the sky, it’s not much surprise, and Elowin give him leave to find a temple and get some rest. In amongst all the hubbub he finds his way to a temple of Pelor and receives a cup of tea and a biscuit.

Continue reading

☮&♥

Category: Table-Top Roleplay | Comments Off
January 12 2015

Destiny’s New Servants, Part 2

Darja throws a light-stick into the sewer junction and yells ‘go get em boys’ the mob surge in while the impromptu team hang back a bit. Darja decides the hole in the ceiling where daddy-ghoul went needs attention first, so he shoots an arrow at it, tearing a hole and making it bleed a dark fishy ichor. He goes overtaking his barge pole and placing it end up in the muck. He calls over to Alphonse who holds the pole while darja climbs up, sets a light to an arrow and shoots it up the hole. There is a massive explosion and darja catches on fire. He leaps from the pole, extinguishing himself in some rancid water.

Continue reading

☮&♥

Category: Table-Top Roleplay | Comments Off
October 8 2014

Destiny’s New Servants, Part 1

It has been ten years since the events of the previous stories of Alexis and co.

The land was a mess; the gunk and offal from the summoning was slowly corrupting everything, Toreguard was in ruins and her people scattered. Then a man, a seneschal of Drakemar showed up, with a cart full of gold. Real, proper, Gold gold. With the gold came masons from Fangthane, and wood carvers from the feet of the Darkwood. All local religions were drafted in to help consecrate the ground, and the city was rebuilt from the ground up, using fine white stone. The new city gained roads, sewers, canals. A central tower was erected for government business, with a second wizard tower over the abyssal seal creating an arcane watch over it, and a standing army to watch over the whole city. Properly constructed roads, with trained patrols, stretched away from the city to the furthest reaches of Allansia.

Continue reading

☮&♥

Category: Personal, Table-Top Roleplay | Comments Off
October 3 2013

End Game Part 50

They pause for a breather, and apologise to Bella. She waves them off, and she and Egrim cast a bunch of buffing spells. They go to the end of the aviary to find a closed gate that is shaped like interlocking fangs. Alexis hears a wailing like desperate souls from behind it, so finds a crack to look through, but all she can see is mists of blood, and bella can’t see through magically. Grizwald finds a pulley wheel to open the gate and they go through, to see everything is slick with blood. The walls, the floor, the ceiling and the very air drip with blood that congeals on them as they go through, with Egrim convincing them it’s just an illusion.

They go up a double flight of stairs and through a door way to see more mists of blood swirling around. Along the sides of the walls are people chained, or bolted, with parts cut off their eyes and mouths forced open, seated in tiered benches like in a jury. As they watch, a man is dragged over a grating in the centre and a loud voice talks about finding him guilty. Suddenly the grating opens and the man falls screaming. Alexis sees the demon in question: a massively fat hairy creature with a boar’s head and tiny wing things. It greats them as they move into position, and begins to talk as Egrim dispels it’s darkness. Suddenly they can see it in full ‘glory’, and they look down, from the edge of the grating, into the swirling below. The rest of the group sees a spinning vortex of colour, but Alexis sees it’s true horror: miles and miles of tunnel, leading down through all the layers of hell, with all the things that dwell there reaching out for their next meal. She is snapped out of this horrific contemplation by Grizwald rushing forward and clawing at the demon ahead, while Ivan partly gets to it. Alexis looses a few bolts but then Bella finishes it off by hurling a banishment at it.

The mists and darkness fully recedes and they see the full horror of the people, from surrounding villages, as well as from Toreguarde it’s self. Egrim wants to try and heal them but Alexis tells him it won’t work and the planatar agrees. Alexis gets ready to put a bolt in each heart but the others tell her to save them, so she gets out her dagger intending to slit each throat, but Bella stops her, saying there is a better way. Alexis says Bella doesn’t need to do anything – not wanting to upset this creature of purity and goodness – but the planatar insists and she casts Prismatic Wall which quickly dissolves the people in acids.

The group then move on, and up to the next level where they over hear the necromancers talking to Yagrin the balor about them. They vanish just as the group enters. The group quickly spread out with Grizwald going left and Ivan to the right. Yagrin speaks to Ivan in dwarfish, asking him to go one-on-one with it, which he refuses, saying he couldn’t keep the rest of the group away. Yagrin laughs and says ‘very well’ and summons 4 toad demons as it vanishes. Grizwald destroys one in one hit, while Alexis and Ivan take out a second and Bella dismisses the 3rd. Finally Grizwald and Alexis take out the last demon. The group insult the balor as it speaks to them through the floor and it tells them to come on up. Alexis notices a stair behind it’s giant iron throne and Grizwald and Egrim push it out of the way. The group ascend carefully, with Egrim’s Dancing Shield out front protecting Ivan. They come to the top of the stair, and they see they have come out onto the tower’s roof. Spires of iron jut into the sky, but they pay no heed and send the shield out.  When nothing happens to it, Ivan and Grizwald move out again to the right and left. Alexis and Egrim follow, also moving to the left and right. They leave Selene and Bella in the stairwell behind Egrim’s shield. Alexis manages to draw first blood, while Ivan and Grizwald move towards Yagrin. Just as Grizwald gets to it, it swoops down and attacks Ivan. Grizwald runs to his aid as Selene tries to banish it. Unfortunately it resists her, and casts it’s own spell around Alexis, trying to affect her mind. However it fails, and Egrim turns his staff into a Treent. The treent goes forward and grapples Yagrin successfully, enabling Grizwald and Ivan to pummel it. However it is Alexis who lands the killing blow, taking it down. As a final act of defiance, the balor roars and explodes as it dies. Fortunately most of the group are either quick on their feet and are not injured or behind something. Ivan and Egrim take some damage, but the treent – and Egrim’s staff – is destroyed along with the dancing shield which Selene and Bella hid behind.

The Sword of Hextor, which the balor took from 5.6 the day the gate was opened, spins unharmed and lands embedded in the centre of the tower.

☮&♥

Category: Table-Top Roleplay | Comments Off
October 1 2013

End Game Parts 48 and 49

Group leave Fangthane and go back to Darkwood Forest with the Rock Druid. There, they collect the other druids and awaken the final druid, the one of Light. The druids of each element: Earth, Night, Forest, Animals and Light come together and cast a mighty awakening on the planet it’s self. Sadly their entire being is used up and they all turn to dust. However elementals and creatures of Titan all band together and start marching towards the former Toreguarde, intent on it’s destruction. While the group are still stood around, witnessing this, the Big Bad Baylor appears in the residual energy left by the awakening in order to mock the group. It doesn’t quite work though, as Ivan constantly interrupts with jibes of his own.

‘I’m sorry, who are you? No, seriously. Have we actually met?’ – Fai to his torturer

The group decide to head back to Fangthane via the blighted grove (so Egrim can fix it and get back in good with Galana) in order to pick up Ivan’s armour and for Alexis to get more bolts. They get there to find the place in up-roar, as half of Fangthane turned out to be an earth elemental, and wandered off to join the fight. They manage to get Ivan’s shield, but not his full armour and they stock up and prepare, before making the long trek to the former site of Toreguarde.

When they get there they see the whole town has been engulfed by a giant metal citadel with a tower that pulses with energy emanating from the top. Alexis, suddenly becoming unavailable, Fai uses improved invisibility to sneak himself in and take a look around. He sees foundries making flesh golems and other constructs over a grating, underneath which seems to be a massive roiling sea of people parts. He goes to the next chamber and sees an aviary of sorts, however instead of birds there are large wyvern-like beasts. Unfortunately, Fai gets caught and tortured. However, he is told that the necromancers intend to bring the Diabolic Three back. Ivan manages to sends in xorns to help free him. Fai recovers, explains and they enter. They come to One – 5.6 and 3’s ancestor who is Huge, and made out of a storm giant. The wizards hang back and cast disintegrate on the grating dropping One into the people-soup below. Grizwald and Ivan rush forward and stop it getting back up, while Alexis shoots at it’s heart that turns out to be Greydown, the annoying not-so-nice wizard they all wanted to kill.

They advance forward to the next chamber and Alexis sneaks in and sees the demon wyvern things Fai told them about.. She reports back and the others try to sneak in with her. However it all goes a bit wrong, and they are detected. The abyssal drakes swoop in and breath all over everyone, killing Fai outright and hurting Egrim and Selene severely. Selene manages to blind one drake, before she’s taken out, and Egrim uses Ethereal Jaunt so he is safe. Ivan, seeing Egrim vanish, and Selene and Fai die, turns and retreats, expecting Alexis and Grizwald to do the sensible thing and follow him. They do not. Alexis stands her ground, and looks to Grizwald. The bear looks back and nods, and between the pair of them they work on taking out two of the drakes. Egrim manages to cast Planar Ally and requests assistance from a planatar. She comes down and seeing what’s happened in turn casts Miracle, requesting assistance from her god Bahamet, who resurrects Fai and Selene and gives everyone full health. However, the god takes Bellatrix the Planatar’s immortality and wings from her, reducing her to a level 17 cleric. Egrim casts flame-strike on two drakes while Grizwald, Ivan and Alexis finish the final drakes off.

☮&♥

Category: Table-Top Roleplay | Comments Off
September 28 2013

End Game 46 and 47

The group land at the silver dragon aerie and are lead through to a great chamber with a great shimmering diamond in the middle. The older wyrm announces them to Aegis and retreats. The walls shake slightly as the ancient great wyrm extracts himself from the rock that has been growing around him. Egrim greats him and Aegis says he is at a disadvantage, as they know him, but not the other way around. The group introduce themselves and explain their purpose. Aegis agrees, and furthermore encourages their quest, saying that once the bargain has been paid he will personally escort them to the tree and end his feud with Everwinter, the Lady of White Scale. The group then make their donations of silver coin and other silvery items .

Aegis then leaves his cave and gives a small speech to his family, telling them that his time is coming to an end and he wishes to leave the world fighting, and he names Bulwark, his son, as his successor. He then invites the group to mount him and he flies them to the edge of the white dragon’s territory and leaves them there, saying he will provide a distraction for them so they can sneak through and find the druid and awaken him. Aegis flies off, and the group find themselves in a system of paths carved out of the rock face. They follow it for a bit before stumbling across a human encampment which offers Grizwald some meat in exchange for him not eating them (they don’t know he’s Awakened). With that done and the humans out of the way, the group start to traverse the paths, however they come up against a patrol of battle clerics. The clerics have red leather chest plates, with burgundy cloth underneath and white dragon scales on their shoulders. The group fight the clerics, and ultimately Selene manages to crush them under a wall of rock. However they lose Egrim to a fire. Alexis hacks off his right foot and stashes it for him to be resurrected later, however this now poses a problem as to how they will awaken the druid.

‘She is a perfect puddle of darkness… a puddle of knives.’

The wizards and Ivan throw on the vestments and fashion a lead out of belts to lead Grizwald, and move up towards the amphitheatre with Alexis a small blur in the back. The amphitheatre is filled with people and priests, and is carved into a bowl with paths leading from it. In the middle of the bowl white drakes and men offering tributes to the White Dragon Lady, while the greater wyrms perch, gargoyle like, on the obsidian pillars. A bell tolls and Everwinter flies in and settles herself on a dais at the very centre of the bowl.

 Aegis swoops in, says and says: ‘Winter concubine, our feud has lasted to long. I have skulked in caves too long, and I will suffer your presence no longer. Face me or hide behind your supplicants, either way your feasting will not last ‘

To which Everwinter replies: ‘Priests, attend me, kill this silver dragon, and the one who slays him will ascend to greatness. Giants kill the cowards. Old wyrm I don’t need to face you when I have these to do so for me.’

With that, several hundred men rush forward and get squished, tumbled, and otherwise dead. Next she sends the giants in, one gets nommed and the others get crushed by Aegis. Everwinter backs up and flies to a peak. Aegis grins and follows.

The group, having watched this with some fascination, are broken out of the visual spell by hundreds of other people trying to flee the amphitheatre. Priests are patrolling the crows trying to convince them to turn and fight, with limited success. Unfortunately Selene trips over her borrowed robes, drawing the attention of one who starts to yell about imposters. Fortunatly no one is taking notice of him and Grizwald gives him a swipe with his claws, knocking him over. They all flee towards an archway during which time Grizwald gets to eat the faces off a couple more priests, and Alexis finds an empty room for them to regroup in. They send the familiars, Drackle and Mika, off towards the east to scout out the rock druid for them. The poor creatures hurry best they can, and Drackle spots the tree. The group hurry to catch up with the animals who are cold from the wind and snow. Once at the ‘tree’, they all admire it’s beauty – it has a granite trunk that has been worn down to a glossy finish, and the branches sprout out of the bole, with slices of agate geodes forming the leaves. However they are still faced by the conundrum on how to awaken the druid within. It is suggested that if they can remove him from the tree, and take him back to Fangthane, he can be reawakened by one of the priests there. Alexis concentrates like never before, and manages to pick out where the druid meets the tree. She takes a dagger, and slowly and carefully using the whole of her being, starts to trace around the druid and cut him away from the tree. Meanwhile, the others keep watch and try to stay warm. After some time, they notice a dragon approaching. Fortunately it is Aegis. Alexis finishes working on the druid (her fingers are stiff from cold and exertion, and her eyes hurt from straining) and backs away. Aegis is hurt badly, Everwinter has apparently fled. The old wyrm praises them, and tells them he can help with the druid. He lets out a low noise and slowly the tree begins to crack and the druid is able to walk free easier thanks to Alexis’s work. Sadly Aegis says his final goodbye, and breaths his last, as the druid fully wakes. They miss each other by seconds, and bring Alexis and the wizards, to tears. The druid is solemn in his appreciation as to why they woke him, and also mourns the loss of Aegis.

However, he urges them to hurry back to Fangthane, which they do, arriving to confused priests in the main square. Alexis calls out for a cleric and hands over Egrin’s right foot, and a diamond to a priest of Moradin. They say it will take some time, so the group first head to the library to repay their debt to Derek, then to McMurty’s for some rest.

☮&♥

Category: Table-Top Roleplay | Comments Off
September 25 2013

DnD Parts 44 and 45

The group first find a jeweller’s and Egrim purchases 5 diamonds for resurrection spells (since they are using so many), then they head to the temple of Moradin where the clergy give them 32 healing potions. Out in the square, the ‘temple’ to the white lady is being pulled down, and the papers burned. They read one and discover they were being called on to revolt and disregard all dwarf traditions. Ivan says it’s like a cult of ‘do what I say cuz boobs’ which reminds Alexis of her corset of slackjaw, which gets them all thinking about where it came from and the beings that were using it before Alexis had it, which leads Selene to conclude it’s a succubus that is behind this cult. However they are tired and hungry, and Ivan wants to drink so they go back to McMurty’s pub with a crowd of 90 or so hangers on. Ivan is treated like royalty, and while he Alexis and Selene get merry, Grizwald and Fai leave to get more reagents and arrange travel to the last druid.

Fai meets a gnomish wizard who sells him some stuff to banish demons, along with some other things. While he is in the shop, Grizwald asks someone about transport arrangements, and they mention as well as the pony and carts, the engineers have made some things. Grizwald naturally disapproves, but when Fai comes back he wants to see the contraption. So off they toddle, and see a Zeppelin like thing with lots of cannons and lightning elementals in it. They meet the captain who is bat-shit crazy, who tells them this is the fastest thing on Titan. He also says it’s a prototype and they would be test subjects. Fai and Grizwald go back to the others who are pretty drunk. Alexis annoys Grizwald, Selene is singing and Ivan is relishing his glory. Fai and Grizwald try and tell the others what happened but decide to leave it till the next morning.

Over a hero’s breakfast, helping sober them up, the others are told about the flying machine. Selene Ivan and Fai like the idea but Grizwald doesn’t, and Alexis is dubious, remembering that time with Raxis, so she asks Fai to take them to see the wizard first, then see the machine.

They go to see Balthazar, the Gnomish wizard, and obtain two scrolls of Mass Teleport Without Error. They then discuss what else they need to do and decide to go see a leather-worker about something for getting Grizwald health potions, and some info about the dragons and the area of the mountains they will be visiting.

They find a leather-worker who jerry rigs a back-pack water-skin with a valve on it for Grizwald, and says it will take a few days. While they wait they go back to the pub and find a dwarf named Old Derek who keeps Fangthain’s library. He helps Selene and Fai find books on where the silver and white dragons territories are, and Selene finds out the lord of the silver dragons is called Aegis, and that they like silver shinies, like mirrors and pearls. They are finishing up and thanking Derek for his help (for which he asks a white and silver dragon scale) when a deep horn goes, followed by a steam whistle.

They hurry outside to find if they are being attacked again and they are told that the ship is being launched. The hurry and follow the throng of people and see the large Zeppelin like thing trundling down the main street towards to exit doors. On board Fai points out the captain. There are also two others with him, a dwarf with a huge crossbow and another with battle cleric robes. Alexis nudges the nearest dwarf and asks who they are and is told they are part of the Demon Face-Smashers group, Fai asks where they’re headed and is told that the group heard about Toreguarde from Ivan and decided to go there. Fai takes off suddenly and climbs on to the deck, with the others close behind. There he tries to talk them out of going, highlighting the danger which doesn’t seem to phase them. Alexis breaks it down in to simple questions:

  • Do you want to die?
  • Are you okay with dying horribly and painfully
  • Are you actually lunatics?

To which the answers are:

  • Eh not bothered,
  • Sure,
  • Quite probably.

It’s clear they aren’t going to be talked out of going, and they say they have a special holy bomb, blessed three times over and filled with good divine power and holy water. The group make doubly sure the captain and all understand what they’re getting into and it seems they are taking everything into account. They also mention Old Red, and Alexis says if they do kill him to bring her a trophy. So with reluctance, and many good wishes the group disembark and leave them to their devices. They head back to McMurty’s and drink till the leather worker has finished. Then they sober up Ivan, drag him away from his adoring public and teleport them all the the mountains of the Silver Dragons.

The group arrive in a blizzard. It is bitingly cold and visibility and hearing is almost nill. Alexis manages to hear two winged creatures approaching and sees two juvenile grey coloured dragons and an elder approaching. One of the juveniles lands close and they are almost knocked off. Selene offers it a silver coin and after deciding they’re no threat, it takes the coin and goes to argue with it’s sibling. The ancient wyrm settles himself down and they explain why they are here and that they want to make a bargain with Aegis. The older dragon acquiesces and then (after Grizwald scolds Lex’s lack of decorum again) takes them on his back to the dragon’s aerie

☮&♥

Category: Table-Top Roleplay | Comments Off